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Cel Rendering

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Also Known As

トゥーンシェーディング三渲二

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About Cel Rendering

Also known as: トゥーンシェーディング, 三渲二

A technique found in 3D media that mimics the appearance of 2D illustrations.

A well-known example is The Legend Of Zelda's Breath of the Wild.

In 3D media, cel rendering is typically employed by use of minimalist textures and shaders. This may include hard-edged shadows and highlights, sometimes to a degree that causes visual Color Banding, and other times, there may be an intentional omission of shadows altogether (e.g. Untitled Goose Game). There may also be use of a prominent outline (Okami), and on the flipside, there may be an omission of an outline altogether.

For the 2D cel shading technique, see Anime Coloring instead.

Examples

Media examples

<b>Anime</b>

<b>Videogames</b>

See also

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